RPG Game Engine - Tuesday
Objectives
Create a program that
allows the user to interact with a 2D RPG (role-playing games) world.
The program should load map data from the “RPG World Creator” data
format and display the character’s visible area to the user.
User input should be accepted and acted upon.
The program should be designed to allow turn-based or real-time gaming
(allow the user to select this option). In
addition, events should be triggered appropriately.
This group is also responsible for managing character information:
inventory, character stats (Strength, Vitality, Wisdom, etc.), money, and
experience.
Components
- File
I/O – for saving and loading games (save all state of the game)
- Data
Structures (2D array of lists, primarily)
- Minor
Graphics
- Clocks
& Events
- Any
programming language is suitable for this project
| Joshua
Huff |
| Greg Goss |
| Russel Bentley |
| Vaisakhi Patel |
|
|
Deliverables:
Meeting Minutes: (Dates Shown are from Sunday to Sunday
Status Reports:
Previous Versions of Documents: